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Friday, December 17, 2010

the Legacy of Tron.

The success of 1982's "Tron" was because it rode the crest of arcade culture. If you were a kid pumping quarters into those arcade machines back in the day, you ate, drank, and sweated pixels because underneath it all you felt as though something more important was being accomplished on the other side of the screen. It was split-second life-or-death reaction times, and the payoff was when Flynn ends up on the other side of the cathode glass, and you find out it's all horrifically true: That we as users are electronic caesars committing our progamme gladiators to fight it out and kill for us, again and again and again.

Given how well that ethos of translation played out, you'd expect this 3.0 (because 2.0 already happened in a PC & console release awhile ago), that the game grid and digital environs would now reflect the ideas of time-consuming MMORPGs, first-person shooters, real-time strategy sims, higher-speed internet communications, terragig storage, smartphone applications, sexting, and all the other bells and whistles such technology has gifted us with in the last 28 years since the original "Tron". Instead what we have are updated designs on much of the things in the first film, plus a few new vehicles that should fly off toy shelves in time for the holidays. (Yes, I bought a die-cast Light Runner.)

Perhaps the true Legacy here is this: The investment of $200 million into this sequel only supports the fact that the 1980s still and will always rule the cultural school.


[Excellent double feature art poster credit to Eric Tan.]
Best bit? The Score. Pounding threat, electronics laced with a nearly human jarvik heartbeat so you know something's at risk. While Daft Punk's never been past a fun and rarified novelty, if they don't win an Oscar for this soundtrack, there's no justice on the aural grid.

The strength of Tron is its setting with all that it implies. The moment of emotional reaction of user being trapped in a computer world, that emotionally neutral wonderland of cold blues and angry reds being the dominant factor. Contrast with the compounding of Sam Flynn's reactions, and pushed over the edge by Michael Sheen's over the top performance as Castor, and what was once the placid cyberworld is now upstaged and imbalanced. The only apologetic I can fathom would be that since programs are now more sophisticated their behavior would be more emotional to reflect that, but the film doesn't imply this, and I had to come up with it.

Olivia Wilde is the digital hotness, and on top of that every lady in tightly glowing striped pajamas in this film is. Notably, icy blonde Beau Garrett's the digital coolness as Gem.

Nit picks: Jeff Bridges young computer generated face looked like digital botox -- it just never looked organically believeable. The light cycle sequence didn't have the uncontrollably insane velocity that was so felt in the first movie. Yes, it had alot of clever dynamic changes, but if it'd been rendered differently it might have possessed the hammering-heart-pushed-up-into-your-now-choking-neck thrill it should have.

And for a movie encapsulating the currents of lightspeed electrons, pacing flagged in a few spots. In the first even when there were moments you were learning something about the digital frontier, and it was more the still hum of a machine that you knew could wake up at any second. Here in parts where the chase isn't on, it's more like the machine's i7 got swapped for a P1 and you're waiting for the flippy hourglass to turn back into a cursor so you can get on with it.
Visually everything's very, very pretty. Spatially well defined, imparting a sense of place one'd love to visit and is left wanting more of at the end of two hours.

As a sequel "Tron Legacy" doesn't stand alone, but it makes a worthy successor to one of Disney's most ambitious modern classics. Helmets off to the house of mouse. Now let's go play some deadly frisbee on the Wii!

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Post-Review Film-Influenced Addenda:

from 12.3.14:
Exciting Tron-esque teaser panel from "Batman Incorporated" issue #7 (July 2011).

Followed by Batgirl on lightcycle in issue #8 (August 2011).
Morrison & Clark may have partially wanted to homage 1990's "Batman: Digital Justice" (and "Dick Tracy" from the dialogue and catchphrase in that first panel [clever!]), the first completely computer illustrated graphic novel, but the lines of light, neon primaries, and the lightcycle are pure "Tron Legacy", and speaks alot for Tron programming our expectations of what a virtual reality version of the internet might look like as Bruce Wayne upsells it to potential investors.

A month before the film, Marvel did a few "Tron Legacy" style variant covers as promotion for Disney, its parent company:
[Thor.]

[Spider-Man. Note Tron City-scape.]

From 9.12.13:

And then they got in ... to the real world:


[Happy accident lightcycle race in foreground. Photo credit goes to yours truly.]
It seems "Tron Legacy" director & professor of architecture Joseph Kosinski's design sensibilities & lightline styling accents have influenced someone else, and actually crossed through an I/O tower to rez up as Tucson's aLoft Hotel at Speedway & Campbell. At night it really does look like a data construct from The Grid.

from 8.3.13 at 4:07am:

Then there's nights when one re-screens with your peeps:Yes, Stacia & I derezz programs for the MCP!
[February 2011.]
Below, note the bottles of blue & green energy for thirsty video warriors, bowls of red vs blue computer chips, and, um, data-salsa. Yeah, hot mexi-data-salsa.
[Melisszler Vs Gwyeniflynn. July 2013.
Due to Grid wavelengths being outside of the visual 3700-7000 angstrom range, this photo's blurry. Also, Sark Lives! {somewhere in this shot}]


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While a mostly happy bookstore fixture for over two decades, Guillermo Maytorena IV is currently willing to entertain your serious proposals for employment as a literary/cinema critic, goth journalist, castellan, airship pilot/crewperson, investigative mythologist, or assisting in a craft brewery. Should you be connected to any of the above or equally interesting endeavours, do contact him via LinkedIn or G+.

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